/******************************************************************************
 * Copyright (C) 2015  671643387@qq.com
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 *****************************************************************************/

#include "Game/Server/OpcodeHandler.h"
#include "Game/Server/WorldSession.h"


const OpcodeHandler OpCodes::_MyemptyHandler;

OpCodes::OpCodes(void)
	: _MyopHandlers()
{
	BuildOpcodeList();
}

OpCodes::~OpCodes(void)
{

}

void OpCodes::BuildOpcodeList(void)
{
	StoreOpcode(CMSG_CHAR_CREATE, "CMSG_CHAR_CREATE", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharCreateOpcode);
	StoreOpcode(CMSG_CHAR_ENUM, "CMSG_CHAR_ENUM", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharEnumOpcode);
	StoreOpcode(SMSG_CHAR_ENUM, "SMSG_CHAR_ENUM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::HandleServerSide);
}